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Four Knights GameScotch Variation

C47For either sideSolidLow theory

1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4

A line for either side. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
52.2%52.6%52.8%52.8%
Band 600, n = 21,458Band 1000, n = 56,649Band 1400, n = 30,272Band 1800, n = 40,827
Blunder rate
60.0%25.0%50.0%60.0%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
BABB
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
0.5%0.4%0.3%0.2%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60052.2%5.0%42.8%60.0%ply 7.021,458B
100052.6%4.6%42.8%25.0%ply 7.056,649A
140052.8%4.7%42.5%50.0%ply 7.030,272B
180052.8%5.2%42.0%60.0%ply 7.040,827B

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandB at 600Blunder rate 60.0%, band median 44.6%

At 600, the Four Knights Game: Scotch Variation scores 52.2% for White across 21,458 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 60.0% include an early material blunder (10 games at 600).

1000Your bandA at 1000Blunder rate 25.0%, band median 42.9%

At 1000, the Four Knights Game: Scotch Variation scores 52.6% for White across 56,649 games. That is comfortably above average at this level. Games in this line leave known theory around move 4 on average, and 25.0% include an early material blunder (20 games at 1000).

1400Your bandB at 1400Blunder rate 50.0%, band median 40.0%

At 1400, the Four Knights Game: Scotch Variation scores 52.8% for White across 30,272 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 50.0% include an early material blunder (6 games at 1400).

1800Your bandB at 1800Blunder rate 60.0%, band median 36.4%

At 1800, the Four Knights Game: Scotch Variation scores 52.8% for White across 40,827 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 60.0% include an early material blunder (5 games at 1800).

Variations

Where the line goes next.

The lines that continue the Four Knights Game: Scotch Variation, most played first at your band. Switch the band in the header and both the figures and the order follow.

  • CCCCC47

    Four Knights Game: Scotch Variation Accepted

    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4

    0.3% of games at 600, n = 11,2160.3% of games at 1000, n = 37,2170.2% of games at 1400, n = 22,5310.2% of games at 1800, n = 32,951

Questions

Common questions about this page.

At 600, the Four Knights Game: Scotch Variation scores 52.2% for White across 21,458 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 60.0% include an early material blunder (10 games at 600).

At 1000, the Four Knights Game: Scotch Variation scores 52.6% for White across 56,649 games. That is comfortably above average at this level. Games in this line leave known theory around move 4 on average, and 25.0% include an early material blunder (20 games at 1000).

The Four Knights Game: Scotch Variation (C47) is a line for either side. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4.