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Click a move, or focus the board and use the arrow keys.

Four Knights Game

C47For either sideSolidLow theory

1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6

A line for either side. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
49.3%49.0%48.9%49.7%
Band 600, n = 128,211Band 1000, n = 268,414Band 1400, n = 120,143Band 1800, n = 149,398
Blunder rate
45.6%46.8%49.1%57.4%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
BBBC
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
3.0%1.9%1.1%0.7%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60049.3%5.2%45.5%45.6%ply 6.0128,211B
100049.0%4.4%46.6%46.8%ply 6.0268,414B
140048.9%4.4%46.7%49.1%ply 6.0120,143B
180049.7%4.9%45.4%57.4%ply 6.0149,398C

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandB at 600Blunder rate 45.6%, band median 44.6%

At 600, the Four Knights Game scores 49.3% for White across 128,211 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 45.6% include an early material blunder (68 games at 600).

1000Your bandB at 1000Blunder rate 46.8%, band median 42.9%

At 1000, the Four Knights Game scores 49.0% for White across 268,414 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 46.8% include an early material blunder (139 games at 1000).

1400Your bandB at 1400Blunder rate 49.1%, band median 40.0%

At 1400, the Four Knights Game scores 48.9% for White across 120,143 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 49.1% include an early material blunder (53 games at 1400).

1800Your bandC at 1800Blunder rate 57.4%, band median 36.4%

At 1800, the Four Knights Game scores 49.7% for White across 149,398 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 57.4% include an early material blunder (54 games at 1800).

Variations

Where the line goes next.

The lines that continue the Four Knights Game, most played first at your band. Switch the band in the header and both the figures and the order follow.

  • BBCBC48

    Four Knights Game: Spanish Variation

    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bb5

    0.6% of games at 600, n = 26,8140.5% of games at 1000, n = 73,7280.3% of games at 1400, n = 33,5120.2% of games at 1800, n = 40,444

  • BABBC47

    Four Knights Game: Scotch Variation

    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4

    0.5% of games at 600, n = 21,4580.4% of games at 1000, n = 56,6490.3% of games at 1400, n = 30,2720.2% of games at 1800, n = 40,827

Questions

Common questions about this page.

At 600, the Four Knights Game scores 49.3% for White across 128,211 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 45.6% include an early material blunder (68 games at 600).

At 1000, the Four Knights Game scores 49.0% for White across 268,414 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 46.8% include an early material blunder (139 games at 1000).

The Four Knights Game (C47) is a line for either side. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6.