At 600, the Four Knights Game scores 49.3% for White across 128,211 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 45.6% include an early material blunder (68 games at 600).
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Four Knights Game
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6
A line for either side. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 49.3%49.0%48.9%49.7%
- Band 600, n = 128,211Band 1000, n = 268,414Band 1400, n = 120,143Band 1800, n = 149,398
- Blunder rate
- 45.6%46.8%49.1%57.4%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- BBBC
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 3.0%1.9%1.1%0.7%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 49.3% | 5.2% | 45.5% | 45.6% | ply 6.0 | 128,211 | B |
| 1000 | 49.0% | 4.4% | 46.6% | 46.8% | ply 6.0 | 268,414 | B |
| 1400 | 48.9% | 4.4% | 46.7% | 49.1% | ply 6.0 | 120,143 | B |
| 1800 | 49.7% | 4.9% | 45.4% | 57.4% | ply 6.0 | 149,398 | C |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Four Knights Game scores 49.0% for White across 268,414 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 46.8% include an early material blunder (139 games at 1000).
At 1400, the Four Knights Game scores 48.9% for White across 120,143 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 49.1% include an early material blunder (53 games at 1400).
At 1800, the Four Knights Game scores 49.7% for White across 149,398 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 57.4% include an early material blunder (54 games at 1800).
Variations
Where the line goes next.
The lines that continue the Four Knights Game, most played first at your band. Switch the band in the header and both the figures and the order follow.
- BBCBC48
Four Knights Game: Spanish Variation
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bb5
0.6% of games at 600, n = 26,8140.5% of games at 1000, n = 73,7280.3% of games at 1400, n = 33,5120.2% of games at 1800, n = 40,444
- BABBC47
Four Knights Game: Scotch Variation
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4
0.5% of games at 600, n = 21,4580.4% of games at 1000, n = 56,6490.3% of games at 1400, n = 30,2720.2% of games at 1800, n = 40,827
Questions
Common questions about this page.
At 600, the Four Knights Game scores 49.3% for White across 128,211 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 45.6% include an early material blunder (68 games at 600).
At 1000, the Four Knights Game scores 49.0% for White across 268,414 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 46.8% include an early material blunder (139 games at 1000).
The Four Knights Game (C47) is a line for either side. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6.