6 / 6
  1. 1.
  2. 2.
  3. 3.

Click a move, or focus the board and use the arrow keys.

Vienna GameFrankenstein-Dracula Variation

C27For WhiteAggressive

1. e4 e5 2. Nc3 Nf6 3. Bc4 Nxe4

A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
46.7%45.7%43.6%46.8%
Band 600, n = 398Band 1000, n = 1,906Band 1400, n = 1,772Band 1800, n = 4,599
Blunder rate
pendingpendingpending0.0%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
DDDC
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
0.0%0.0%0.0%0.0%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60046.7%2.0%51.3%--398D
100045.7%3.0%51.3%--1,906D
140043.6%3.6%52.8%--1,772D
180046.8%3.9%49.3%0.0%ply 6.04,599C

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandD at 600

At 600, the Vienna Game: Frankenstein-Dracula Variation scores 46.7% for White across 398 games. Most openings score better than this at this level.

1000Your bandD at 1000

At 1000, the Vienna Game: Frankenstein-Dracula Variation scores 45.7% for White across 1,906 games. Most openings score better than this at this level.

1400Your bandD at 1400

At 1400, the Vienna Game: Frankenstein-Dracula Variation scores 43.6% for White across 1,772 games. Most openings score better than this at this level.

1800Your bandC at 1800Blunder rate 0.0%, band median 36.4%

At 1800, the Vienna Game: Frankenstein-Dracula Variation scores 46.8% for White across 4,599 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 0.0% include an early material blunder (1 games at 1800).

Blunders and traps

How this opening ends early.

The known traps that live inside the Vienna Game: Frankenstein-Dracula Variation. The rates are how often each one actually lands in your band, counted against every sampled game in that band.

13 / 13
  1. 4.
  2. 5.
  3. 6.
  4. 7.
  5. 8.
  6. 9.
  7. 10.

Click a move, or focus the board and use the arrow keys.

Vienna Gambit Copycat Trap

1. e4 e5 2. Nc3 Nf6 3. Bc4 Nxe4

Sprung by White. The move that invites it is Nxe4.

3...Nxe4 copies a real idea one move too early. 4. Qh5 regains the piece with a huge attack, and the greedy defense loses the a8 rook to the c7 fork.

0 hitsBand 600
0 hitsBand 1000
0 hitsBand 1400
1 in 40,539Band 1800

Read as: how often this trap line is completed per sampled game in the band.

How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.

See how the Vienna Game: Frankenstein-Dracula Variation ranks against every other opening in your band.

Open the tier list

Questions

Common questions about this page.

At 600, the Vienna Game: Frankenstein-Dracula Variation scores 46.7% for White across 398 games. Most openings score better than this at this level.

At 1000, the Vienna Game: Frankenstein-Dracula Variation scores 45.7% for White across 1,906 games. Most openings score better than this at this level.

The Vienna Game: Frankenstein-Dracula Variation (C27) is a line for White. The main line runs 1. e4 e5 2. Nc3 Nf6 3. Bc4 Nxe4.