At 600, the King's Pawn Game: Damiano Defense scores 40.0% for Black across 35,899 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 47.0% include an early material blunder (66 games at 600).
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King's Pawn GameDamiano Defense
1. e4 e5 2. Nf3 f6
A line for Black. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, Black
- 40.0%38.1%36.4%37.3%
- Band 600, n = 35,899Band 1000, n = 56,331Band 1400, n = 11,734Band 1800, n = 6,795
- Blunder rate
- 47.0%42.4%33.3%57.1%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- DDDD
- Black, band 600Black, band 1000Black, band 1400Black, band 1800
- Share of games
- 0.8%0.4%0.1%0.0%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 55.5% | 4.6% | 40.0% | 47.0% | ply 4.2 | 35,899 | D |
| 1000 | 57.8% | 4.1% | 38.1% | 42.4% | ply 4.2 | 56,331 | D |
| 1400 | 59.8% | 3.8% | 36.4% | 33.3% | ply 4.3 | 11,734 | D |
| 1800 | 59.3% | 3.4% | 37.3% | 57.1% | ply 4.4 | 6,795 | D |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the King's Pawn Game: Damiano Defense scores 38.1% for Black across 56,331 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 42.4% include an early material blunder (125 games at 1000).
At 1400, the King's Pawn Game: Damiano Defense scores 36.4% for Black across 11,734 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 33.3% include an early material blunder (24 games at 1400).
At 1800, the King's Pawn Game: Damiano Defense scores 37.3% for Black across 6,795 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 57.1% include an early material blunder (14 games at 1800).
Blunders and traps
How this opening ends early.
The known traps that live inside the King's Pawn Game: Damiano Defense. The rates are how often each one actually lands in your band, counted against every sampled game in that band.
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Damiano Defense Punish
1. e4 e5 2. Nf3 f6 3. Nxe5 fxe5
Sprung by White. The move that invites it is fxe5.
2...f6 is the oldest recorded opening mistake. Accepting the knight loses to the h5 check; the king walk ends with White winning heavy material.
Read as: how often this trap line is completed per sampled game in the band.
How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.
Questions
Common questions about this page.
At 600, the King's Pawn Game: Damiano Defense scores 40.0% for Black across 35,899 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 47.0% include an early material blunder (66 games at 600).
At 1000, the King's Pawn Game: Damiano Defense scores 38.1% for Black across 56,331 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 42.4% include an early material blunder (125 games at 1000).
The King's Pawn Game: Damiano Defense (C40) is a line for Black. The main line runs 1. e4 e5 2. Nf3 f6.