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Italian GameTwo Knights Defense, Knight Attack, Normal Variation

C57For WhiteAggressive

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5

A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
51.8%53.4%51.4%49.9%
Band 600, n = 20,854Band 1000, n = 92,122Band 1400, n = 46,331Band 1800, n = 58,682
Blunder rate
53.9%53.3%63.6%47.8%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
CBCC
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
0.5%0.7%0.4%0.3%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60051.8%3.3%44.9%53.9%ply 9.520,854C
100053.4%2.9%43.7%53.3%ply 9.592,122B
140051.4%2.9%45.6%63.6%ply 9.546,331C
180049.9%3.5%46.6%47.8%ply 9.558,682C

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandC at 600Blunder rate 53.9%, band median 44.6%

At 600, the Italian Game: Two Knights Defense, Knight Attack, Normal Variation scores 51.8% for White across 20,854 games. That is below average at this level. Games in this line leave known theory around move 5 on average, and 53.9% include an early material blunder (26 games at 600).

1000Your bandB at 1000Blunder rate 53.3%, band median 42.9%

At 1000, the Italian Game: Two Knights Defense, Knight Attack, Normal Variation scores 53.4% for White across 92,122 games. That is close to the average at this level. Games in this line leave known theory around move 5 on average, and 53.3% include an early material blunder (92 games at 1000).

1400Your bandC at 1400Blunder rate 63.6%, band median 40.0%

At 1400, the Italian Game: Two Knights Defense, Knight Attack, Normal Variation scores 51.4% for White across 46,331 games. That is below average at this level. Games in this line leave known theory around move 5 on average, and 63.6% include an early material blunder (33 games at 1400).

1800Your bandC at 1800Blunder rate 47.8%, band median 36.4%

At 1800, the Italian Game: Two Knights Defense, Knight Attack, Normal Variation scores 49.9% for White across 58,682 games. That is below average at this level. Games in this line leave known theory around move 5 on average, and 47.8% include an early material blunder (46 games at 1800).

Variations

Where the line goes next.

The lines that continue the Italian Game: Two Knights Defense, Knight Attack, Normal Variation, most played first at your band. Switch the band in the header and both the figures and the order follow.

Blunders and traps

How this opening ends early.

The known traps that live inside the Italian Game: Two Knights Defense, Knight Attack, Normal Variation. The rates are how often each one actually lands in your band, counted against every sampled game in that band.

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Fried Liver Attack

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Nxd5

Sprung by White. The move that invites it is Nxd5.

Recapturing with the knight on d5 walks into the knight sacrifice on f7. The king is dragged to e6 and White's attack is worth more than the piece. Black should play 5...Na5 instead.

1 in 482Band 600
1 in 484Band 1000
1 in 1,124Band 1400
1 in 1,763Band 1800

Read as: how often this trap line is completed per sampled game in the band.

How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.

See how the Italian Game: Two Knights Defense, Knight Attack, Normal Variation ranks against every other opening in your band.

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Questions

Common questions about this page.

At 600, the Italian Game: Two Knights Defense, Knight Attack, Normal Variation scores 51.8% for White across 20,854 games. That is below average at this level. Games in this line leave known theory around move 5 on average, and 53.9% include an early material blunder (26 games at 600).

At 1000, the Italian Game: Two Knights Defense, Knight Attack, Normal Variation scores 53.4% for White across 92,122 games. That is close to the average at this level. Games in this line leave known theory around move 5 on average, and 53.3% include an early material blunder (92 games at 1000).

The Italian Game: Two Knights Defense, Knight Attack, Normal Variation (C57) is a line for White. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5.