At 600, the Italian Game: Blackburne-Kostić Gambit scores 46.3% for White across 7,082 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 66.7% include an early material blunder (3 games at 600).
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Italian GameBlackburne-Kostić Gambit
1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4
A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 46.3%45.0%46.2%48.4%
- Band 600, n = 7,082Band 1000, n = 37,360Band 1400, n = 24,841Band 1800, n = 28,859
- Blunder rate
- 66.7%75.9%55.2%62.9%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- DDDD
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.2%0.3%0.2%0.1%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 46.3% | 3.5% | 50.3% | 66.7% | ply 6.3 | 7,082 | D |
| 1000 | 45.0% | 3.1% | 51.9% | 75.9% | ply 6.2 | 37,360 | D |
| 1400 | 46.2% | 3.6% | 50.2% | 55.2% | ply 6.2 | 24,841 | D |
| 1800 | 48.4% | 4.1% | 47.4% | 62.9% | ply 6.2 | 28,859 | D |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Italian Game: Blackburne-Kostić Gambit scores 45.0% for White across 37,360 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 75.9% include an early material blunder (54 games at 1000).
At 1400, the Italian Game: Blackburne-Kostić Gambit scores 46.2% for White across 24,841 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 55.2% include an early material blunder (29 games at 1400).
At 1800, the Italian Game: Blackburne-Kostić Gambit scores 48.4% for White across 28,859 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 62.9% include an early material blunder (35 games at 1800).
Blunders and traps
How this opening ends early.
The known traps that live inside the Italian Game: Blackburne-Kostić Gambit. The rates are how often each one actually lands in your band, counted against every sampled game in that band.
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Blackburne Shilling Gambit
1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4 4. Nxe5
Sprung by Black. The move that invites it is Nxe5.
Taking the free-looking pawn on e5 invites Qg5, and the greedy follow-up 5. Nxf7 loses to a smothered-style mate. White should just castle or play 4. Nxd4.
Read as: how often this trap line is completed per sampled game in the band.
How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.
Questions
Common questions about this page.
At 600, the Italian Game: Blackburne-Kostić Gambit scores 46.3% for White across 7,082 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 66.7% include an early material blunder (3 games at 600).
At 1000, the Italian Game: Blackburne-Kostić Gambit scores 45.0% for White across 37,360 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 75.9% include an early material blunder (54 games at 1000).
The Italian Game: Blackburne-Kostić Gambit (C50) is a line for White. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4.