At 600, the Caro-Kann Defense: Two Knights Attack scores 46.9% for White across 8,396 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 100.0% include an early material blunder (2 games at 600).
- 1.
- 2.
- 3.
Click a move, or focus the board and use the arrow keys.
Caro-Kann DefenseTwo Knights Attack
1. e4 c6 2. Nc3 d5 3. Nf3
A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 46.9%47.1%48.4%50.1%
- Band 600, n = 8,396Band 1000, n = 25,342Band 1400, n = 19,302Band 1800, n = 56,569
- Blunder rate
- 100.0%26.7%73.3%72.7%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- DBDC
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.2%0.2%0.2%0.3%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 46.9% | 4.1% | 49.0% | 100.0% | ply 5.0 | 8,396 | D |
| 1000 | 47.1% | 3.7% | 49.2% | 26.7% | ply 5.0 | 25,342 | B |
| 1400 | 48.4% | 3.7% | 47.8% | 73.3% | ply 5.0 | 19,302 | D |
| 1800 | 50.1% | 4.6% | 45.3% | 72.7% | ply 5.0 | 56,569 | C |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Caro-Kann Defense: Two Knights Attack scores 47.1% for White across 25,342 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 26.7% include an early material blunder (15 games at 1000).
At 1400, the Caro-Kann Defense: Two Knights Attack scores 48.4% for White across 19,302 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 73.3% include an early material blunder (15 games at 1400).
At 1800, the Caro-Kann Defense: Two Knights Attack scores 50.1% for White across 56,569 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 72.7% include an early material blunder (33 games at 1800).
Questions
Common questions about this page.
At 600, the Caro-Kann Defense: Two Knights Attack scores 46.9% for White across 8,396 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 100.0% include an early material blunder (2 games at 600).
At 1000, the Caro-Kann Defense: Two Knights Attack scores 47.1% for White across 25,342 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 26.7% include an early material blunder (15 games at 1000).
The Caro-Kann Defense: Two Knights Attack (B10) is a line for White. The main line runs 1. e4 c6 2. Nc3 d5 3. Nf3.