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Caro-Kann DefenseTwo Knights Attack

B10For WhiteSolid

1. e4 c6 2. Nc3 d5 3. Nf3

A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
46.9%47.1%48.4%50.1%
Band 600, n = 8,396Band 1000, n = 25,342Band 1400, n = 19,302Band 1800, n = 56,569
Blunder rate
100.0%26.7%73.3%72.7%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
DBDC
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
0.2%0.2%0.2%0.3%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60046.9%4.1%49.0%100.0%ply 5.08,396D
100047.1%3.7%49.2%26.7%ply 5.025,342B
140048.4%3.7%47.8%73.3%ply 5.019,302D
180050.1%4.6%45.3%72.7%ply 5.056,569C

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandD at 600Blunder rate 100.0%, band median 44.6%

At 600, the Caro-Kann Defense: Two Knights Attack scores 46.9% for White across 8,396 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 100.0% include an early material blunder (2 games at 600).

1000Your bandB at 1000Blunder rate 26.7%, band median 42.9%

At 1000, the Caro-Kann Defense: Two Knights Attack scores 47.1% for White across 25,342 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 26.7% include an early material blunder (15 games at 1000).

1400Your bandD at 1400Blunder rate 73.3%, band median 40.0%

At 1400, the Caro-Kann Defense: Two Knights Attack scores 48.4% for White across 19,302 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 73.3% include an early material blunder (15 games at 1400).

1800Your bandC at 1800Blunder rate 72.7%, band median 36.4%

At 1800, the Caro-Kann Defense: Two Knights Attack scores 50.1% for White across 56,569 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 72.7% include an early material blunder (33 games at 1800).

Questions

Common questions about this page.

At 600, the Caro-Kann Defense: Two Knights Attack scores 46.9% for White across 8,396 games. Most openings score better than this at this level. Games in this line leave known theory around move 3 on average, and 100.0% include an early material blunder (2 games at 600).

At 1000, the Caro-Kann Defense: Two Knights Attack scores 47.1% for White across 25,342 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 26.7% include an early material blunder (15 games at 1000).

The Caro-Kann Defense: Two Knights Attack (B10) is a line for White. The main line runs 1. e4 c6 2. Nc3 d5 3. Nf3.