At 600, the Blackmar-Diemer Gambit scores 43.9% for White across 27,577 games. Most openings score better than this at this level. Games in this line leave known theory around move 2 on average, and 61.5% include an early material blunder (26 games at 600).
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- 2.
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Blackmar-Diemer Gambit
1. d4 d5 2. e4
A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 43.9%49.4%51.6%52.0%
- Band 600, n = 27,577Band 1000, n = 69,221Band 1400, n = 54,777Band 1800, n = 111,362
- Blunder rate
- 61.5%43.8%40.5%41.8%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- DBBB
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.6%0.5%0.5%0.5%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 43.9% | 5.5% | 50.7% | 61.5% | ply 3.4 | 27,577 | D |
| 1000 | 49.4% | 3.4% | 47.2% | 43.8% | ply 3.5 | 69,221 | B |
| 1400 | 51.6% | 3.2% | 45.2% | 40.5% | ply 3.8 | 54,777 | B |
| 1800 | 52.0% | 3.7% | 44.3% | 41.8% | ply 3.8 | 111,362 | B |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Blackmar-Diemer Gambit scores 49.4% for White across 69,221 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 43.8% include an early material blunder (64 games at 1000).
At 1400, the Blackmar-Diemer Gambit scores 51.6% for White across 54,777 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 40.5% include an early material blunder (42 games at 1400).
At 1800, the Blackmar-Diemer Gambit scores 52.0% for White across 111,362 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 41.8% include an early material blunder (79 games at 1800).
Variations
Where the line goes next.
The lines that continue the Blackmar-Diemer Gambit, most played first at your band. Switch the band in the header and both the figures and the order follow.
- CBCBD00
Blackmar-Diemer Gambit
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6
0.1% of games at 600, n = 5,4940.1% of games at 1000, n = 20,4240.2% of games at 1400, n = 18,2110.2% of games at 1800, n = 46,034
Questions
Common questions about this page.
At 600, the Blackmar-Diemer Gambit scores 43.9% for White across 27,577 games. Most openings score better than this at this level. Games in this line leave known theory around move 2 on average, and 61.5% include an early material blunder (26 games at 600).
At 1000, the Blackmar-Diemer Gambit scores 49.4% for White across 69,221 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 43.8% include an early material blunder (64 games at 1000).
The Blackmar-Diemer Gambit (D00) is a line for White. The main line runs 1. d4 d5 2. e4.